![]() What fun is a bloody blob (other than munching on people) if it doesn’t have any powers? Exactly. It’s not that you’ll get lost so much, but Carrion has that 90s FPS feel about it of backtracking to pull on levels and make sure you’ve cleared an area. The real challenges were the labyrinths without any maps. That’s not a negative thing as it makes the experience fun to sniff them out, sneaking through crawlspaces, shaking them about, then gobbling ’em up. Even when they’re armed with flamethrowers, picking them off is with relative ease. Said meat bags are a doddle and pose practically no threat, other than the ones operating mecha. Said bodies are full of nutrients, restoring health, but also a way to gain some mass without necking any powder. It’s evident you aren’t getting anywhere based on your current mass and abilities, so, you absorb the inhabitants with teeth that spawn from every orifice, thus expanding your horizons.Ībsorb the inhabitants with teeth that spawn from every orifice, thus expanding your horizonsĬarrion is like those classic black and white sci-fi stories like The Blob. It’s a festering mess that pulls bodies in where the teeth have formed, crunching down on the bones like they were made of polystyrene. ![]() Carrie, the name I have branded blobby, can ponce about the screen like a grotesque swan. It doesn’t jerk across the screen, instead, it’s bloody graceful. This monster starts as a ball of strawberry laces that rolls about, giving a phantom finger to gravity, saying, “You won’t hold me down”. Well, it doesn’t have to, but as you’re at the helm and they don’t pose much threat, it’s easier to destroy than to create, right? With teeth. Your character in this action/horror/stealth bastard is an undefined organism that escapes its prison and slaughters all the scientists and military personnel that put it there.
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